The Ember Pass
Fight your way up a mountain road held by the Cinder Clan, free the captives of Kessford and light the beacon that calls the king's riders. Expect steel at every turn.
Character Templates
Sellsword
You have been paid to hold worse roads than this one. A long blade and a heavy hauberk have kept you alive so far.
Might 3 · Agility 1 · Wits 1 · Presence 1 · Health 12
- Longsword × 1 (Weapon)
- Mail Hauberk × 1 (Outfit)
- Healing Draught × 2
Ridge Ranger
You know every goat track above Kessford. You prefer to finish a fight before the enemy can reach you.
Might 1 · Agility 3 · Wits 2 · Presence 0 · Health 12
- Yew Longbow × 1 (Weapon)
- Ranger's Leathers × 1 (Outfit)
- Healing Draught × 2
Highland Warden
You keep the peace in the high valleys with an axe, a horn and a voice that carries. People tend to do what you say.
Might 2 · Agility 2 · Wits 0 · Presence 2 · Health 12
- Bearded Axe × 1 (Weapon)
- Warden's Horn × 1 (Talisman)
- Healing Draught × 2
Hedge Witch
You read weather, wounds and the tells of a man about to swing. Your iron-shod staff has broken more than one jaw.
Might 1 · Agility 1 · Wits 3 · Presence 1 · Health 12
- Iron-Shod Rowan Staff × 1 (Weapon)
- Hedge Witch's Cloak × 1 (Outfit)
- Healing Draught × 2